Re: (FT,SG) News Break
From: FlakMagnet72 <flakmagnet@t...>
Date: Mon, 21 Jul 2003 15:27:54 -0400
Subject: Re: (FT,SG) News Break
I was musing to a friend of mine (and a bit of a WWII guru) about how to
modify the artillery rules from a game intended for 15mm skirmish down
to
squad-level (for infantry, vehicles would have been 1:1) for use with
6mm
miniatures for playtesting and just because my 6mm collection is more
than my
15mm expansive and actually painted. Enough about that.
My point (aside from the one on the top of my head) was that my friend
basically suggested that is wasn't that big of a deal. Artillery is, in
his
view, something that ought not to show up too much in games where you
have
relatively small forces per side. It makes sense too. If an attempt is
made
to model arty with anything resembling realism then in FMA (or just
about any
skirmish) games your poor ground-pounders are pretty much toast. He
then
went on to educate me as to which artillery assets were available at
which
organizational levels for different WWII-era forces.
I can certainly see where he was coming from there. Realistic arty, in
small-unit actions can dominate a game. I think arty is one of the
biggest
things that betrays wargames for what they are for a lot of people: An
opportunity to play with cool models/toys. The desire to bring all of
the
big toys to the table is what drives the relatively inaccurate and
less-lethal artillery rules present in most games. If it was modeled
realistically, the amount of arty on the average wargaming table would
crushing for both/either side.
I know _I_ LIKE to drop artillery all over a table (hopefully on the
other
side's troops). I also know that I'd like it a lot less if it was so
accurate and lethal that "he who drops arty first wins". So I don't
mind
fudging for the game's sake, but I do prefer PSB over kludges anyday.
--Tim
On Monday 21 July 2003 2:51 pm, John C wrote:
+++slight snippage for brevity+++
> Sure, more accurate artillery would be more "realistic" (although it's
easy
> enough to PSB accuracy away in an SF game), but devastatingly accurate
> artillery strikes in SGII scale can just...suck.. Makes for a very
quick,
> and generally quite boring, game when Death From Above wipes out one
side
> on turn two.
>
> I generally avoid the use of artillery in my games, for much that
reason.
> It's just not as much fun as a pitched firefight. If it's going to be
> used, I'd *prefer* for it to be relatively inaccurate, and as risky
for the
> attacker as it is for the defender. Increases the tension level,
makes the
> game better. For me, at least.
>
> All that said, Ultra-Grunt would be the bee's knees.
>
> John Crimmins
--
--Tim
http://geocities.com/flakmagnet72