Re: (FT,SG) News Break
From: Allan Goodall <agoodall@h...>
Date: Mon, 21 Jul 2003 08:50:24 -0500
Subject: Re: (FT,SG) News Break
On Mon, 21 Jul 2003 07:56:56 -0400, "Mike Hillsgrove"
<mikeah@cablespeed.com>
wrote:
>What about Historicon?
>
>Please note that I still think that you ought to produce Star Grunt as
Grunt
>WWII and Grunt Modern.
One of the funny things about Stargrunt is that it doesn't do a hugely
great
job at representing modern weaponry. Modern artillery is far more
accurate
than is modelled in SG2. There aren't a lot of traditionally "sci-fi"
things
in SG2 (no combat drugs, no chameleon cammo, no power shields, etc.). If
you
go by strictly SG2 design constraints, there isn't any reactive armour
or PDS
for vehicles, either.
I've been thinking for a while that SG2 could be used to play Vietnam
War
scenarios with virtually no conversion necessary. All the elements are
there.
If you want to do modern conflicts, you have a bunch of stuff to add or
change. Artillery accuracy is a biggie. For World War II, it's mostly
handling
era weaponry, though you also need to take into consideration lower
levels of
communication ability.
Ironically, what is _really_ needed is an "Ultra Tech Stargrunt" more
than a
Grunt Modern.
Allan Goodall agoodall@hyperbear.com
http://www.hyperbear.com
"The only normal people are the ones you don't know
well!" - Joe Ancis