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Re: [SG2] GMS/P against infantry?

From: Ryan Gill <rmgill@m...>
Date: Tue, 24 Jun 2003 19:18:53 -0400
Subject: Re: [SG2] GMS/P against infantry?

At 3:52 PM -0500 6/24/03, Allan Goodall wrote:
>On Tue, 24 Jun 2003 11:54:35 -0400, Thomas Pope
<tpope@exchange.cs.cmu.edu>
>wrote:
>
>>Another interesting event in last weekend's game was a fluke shot
against my
>>PA squad.  One of the defending FSE infantry suqads fired a GMS/P
against my
>>PA squad.
>>
>>It was unclear if this was allowed or not, but we assumed it was
appropriate
>>and rolled against the range, modified by cover.
>
>The rules as written are clear that you can't fire GMS at dispersed
targets
>(infantry and PA), just point targets.
>
>I have playtested house rules where GMS could fire at PA as if they
were size
>1 point targets, and that worked out rather well. Also, given some
things that
>happened in Gulf War II, it looks like -- realistically -- you can use
GMS
>against infantry.
>
>The problem is that the GMS mechanics assume that a GMS is firing at a
target
>with sensors. The GMS mechanics really need to be overhauled to be
realistic.
>If you're not up to overhauling them, I suggest one of the following:

Usually, you're firing at the point where the infantry man was last 
seen. Basically, you declare the window, building, fighting position, 
etc as a target and fire it at that.

Piats were fired at church towers to take out snipers. Milans against 
50 cal positions in the Falklands, etc.

-- 
--
Ryan Gill	       rmgill@SPAMmindspring.com
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