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Re: [Power Projection] Review

From: "laserlight@q..." <laserlight@quixnet.net>
Date: Mon, 12 May 2003 16:10:36 -0400
Subject: Re: [Power Projection] Review

> I'd suggest that missiles and sandcasters have 3-4 reloads as
standard.
> Checking off shots is faster than rolling to see if you're out of 
> ammo; I'd think that your weapons officer is likely to know how much
ammo
> he has left; and it allows the option of buying bigger magazines if
you 
> want	more staying power.

Dom said:
>3 reloads is standard assumption. D6 was adopted as a result that big 
ships have lots and lots and lots of batteries so became book keeping 
nightmares. Reload takes 3 turns per unit of weapons (actually could be 
assumed to be less for a PP:E ship).

Checking off boxes next to the SSD symbol would IMHO be faster than
rolling
a die each time you shoot, regardless whether you've got 1 missile
launcher
or N.  Particularly if you arrange the missle symbols above/beside each
other such that you can mark off all the "Missile: Round 1" boxes with
one
long vertical/horizontal stroke

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