[DSIII]
From: "Thomas Barclay" <kaladorn@m...>
Date: Mon, 24 Feb 2003 23:51:26 -0500
Subject: [DSIII]
What I'd like to see:
1) Bye bye chits. (Too slow)
2) More regression to the mean in game
mechanics. The greatest complaint in our group
is it is hard to know what your tank will do with
any degree of reliability because of the degree
of randomness in the chit draws AND in the
opposed rolls. Since it's easy for any dice to
come up with a 1, it's hard to have predictable
behaviour. Some dice conventions that
generated more mean results would make the
game more intuitive.
3) Reaction fire should be a wee bit harder
4) New vehicle design system that allows more
choices such as designing modern tanks (8/2/1
armour on front/sides/rear) and representing
tradeoffs between mobility, armour, weapons
etc.
5) Ability to produce a greater variety of
mobility distances (classes might be okay, but
do all tanks move 12"? Or could some move
12 and some 11 or 13?)
6) Artillery toned down (combine current
artillery rules with the Gods Eye view and things
on the table get smashed rather easily)
7) Bugs (KV, Phalons, SV, others)
----------------------------------------------------
Mr. Thomas Barclay
Software Developer & Systems Analyst
thomas.barclay@stargrunt.ca
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