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[DSIII]

From: "Thomas Barclay" <kaladorn@m...>
Date: Mon, 24 Feb 2003 23:51:26 -0500
Subject: [DSIII]

What I'd like to see:

1) Bye bye chits. (Too slow)

2) More regression to the mean in game 
mechanics. The greatest complaint in our group 
is it is hard to know what your tank will do with 
any degree of reliability because of the degree 
of randomness in the chit draws AND in the 
opposed rolls. Since it's easy for any dice to 
come up with a 1, it's hard to have predictable 
behaviour. Some dice conventions that 
generated more mean results would make the 
game more intuitive. 

3) Reaction fire should be a wee bit harder

4) New vehicle design system that allows more 
choices such as designing modern tanks (8/2/1 
armour on front/sides/rear) and representing 
tradeoffs between mobility, armour, weapons 
etc. 

5) Ability to produce a greater variety of 
mobility distances (classes might be okay, but 
do all tanks move 12"? Or could some move 
12 and some 11 or 13?)

6) Artillery toned down (combine current 
artillery rules with the Gods Eye view and things 
on the table get smashed rather easily)

7) Bugs (KV, Phalons, SV, others)

----------------------------------------------------
Mr. Thomas Barclay
Software Developer & Systems Analyst
thomas.barclay@stargrunt.ca
----------------------------------------------------

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