RE: FT Points: Cinematic and Vector
From: RAF TAZ <yoyraf@c...>
Date: Fri, 21 Feb 2003 14:51:40 +0100
Subject: RE: FT Points: Cinematic and Vector
I just had an idea for vector rules, because the firing arcs are no
longer a restriction, we
always can manage to optimize damages on a ship, and we can often see a
western-
style duel between fleets turning around each other in space during
several turns.
What about modifying damages in case of a to fast movement, for vector
rules?
For example in vector mvt when the firing ship turns more than 3 hours
in this turn,
consider that the firing ship has a level-1 shield...
> ------- Message d'origine -------
>
> From : Brian Bilderback
> Date : Thu, 13 Feb 2003 15:30:52 -0800 (PST)
>
>
>--- Eric Foley wrote:
>
>> Vector just doesn't interest me. The design rules
>> were originally put
>> together for a cinematic setting, and break in a
>> great many ways when you go
>> to vector. Call me selfish, but I'd rather not see
>> the point system and the
>> anti-fighter rules twisted like ba lloon animals in
>> order to cure problems
>> that crop up primarily in vector and aren't even
>> particularly bad issues in
>> cinematic.
>
>This is the reason I asked the question as to whether
>the movement system had any bearing on the accuracy of
>the points system. Since it seems the answer is yes,
>maybe the answer is, I hate to say it, two separate
>point systems -- one for Vector, one for Cinematic.
>If so, any discussions of what is or isn't broken in
>the point system, how brokken said is, etc., could be
>discussed within the context of the specific movement
>system. FB designs wouldn't have to be changed much
>if at all, you'd just have 2 point values for each: C
>and V. Plus, an added bonus would be that if a thread
>was specifically about Vector, Mr. Foley could ignore
>it. Or vice versa. ;-)
>
>=====
>Qui me amat, amet et canem meum.
>
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