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Re: (fwd) Re: [FT] F***ters [was: Operational game]

From: "Imre A. Szabo" <ias@s...>
Date: Mon, 10 Feb 2003 20:32:09 -0500
Subject: Re: (fwd) Re: [FT] F***ters [was: Operational game]

> It fails in a second critical aspect, too. In WW1 a smaller ship was
harder to
> hit. Likewise, a fast ship was harder to hit, so a small, fast ship
was
much
> harder to hit. In FT the size and speed of the vessel doesn't affect
combat,
> just the range. Now, speed does affect it in the sense that faster
ships
will
> be in the enemy's range less often and has a better chance of dodging
SMs,
> while having a better chance of getting into enemy rear arcs. However,
FT
> doesn't apply modifiers based on speed.

The problem with small fast ships in WWI wasn't the speed, it was the
rate
of which they could turn.  This ment that when they went evasive, it
rather
difficult to score a hit on the ship that was erratically turning rather
quickly.

ias

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