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Re: [FT] F***ters [was: Operational game]

From: Allan Goodall <agoodall@h...>
Date: Fri, 31 Jan 2003 13:38:15 -0600
Subject: Re: [FT] F***ters [was: Operational game]

On Thu, 30 Jan 2003 15:43:03 -0800, "Eric Foley" <stiltman@teleport.com>
wrote:

>I actually like it -- and I've been one of the more reactionary people
about
>not changing the system in the past.  Is this suggestion what the group
has
>come up with, or is this just something you'd been holding on to that
has no
>bearing on what they're doing?

It's not what the group has been doing, no. But it has certain aspects
of
things the playtest group was studying.

However, I think the playtest list's proposed solution is a bit more
elegant.
It doesn't have a combat results table, for instance (which Jon isn't
crazy
about anyway) and it sticks closer to the rules already in place (thus
it's
easier to remember). Nathan's solution also doesn't deal with salvo
missiles
(I'm assuming that salvo missiles are handled as they are now?) or class
1
beams in PDS mode. The biggest negative to this idea, other than the
CRT, is
that it requires recalculating ship cost.

The whole fighter balance issue is a tough one. For one thing, you have
to
take _all_ the fleets into consideration, including the Phalons with
their
PBLs. I suspect that by the time Nathan has played enough playtest games
to
find the problems and sort them out, the playtest lists' proposal will
be out
in one form or another...

Allan Goodall		       agoodall@hyperbear.com
http://www.hyperbear.com

"We come into the world and take our chances
 Fate is just the weight of circumstances
 That's the way that Lady Luck dances
 Roll the bones." - N. Peart

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