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Re: [FT] Operational game

From: "Damond Walker" <dwalker@s...>
Date: Thu, 30 Jan 2003 09:33:35 -0500
Subject: Re: [FT] Operational game

> Some good ideas thus far--any more?

    By operational game are you just trying to model a large conflict or
do
you want to include elements which can happen behind the line?	Pirates,
revolts, politics (civilian lawmakers screwing up the works -- holding
the
admiral back from total victory?), etc...

    A supply system, if it hasn't been discussed, is a sure-fire way to
keep
ammunition based forces from straying too far from home.  Consumables
will
keep a frenchy fleet from straying too far away from their tenders -
each
fleet will need a number of civilian class ships carrying food, medical
supplies, spare fighters, missle reloads, etc.	If that ship should get
popped during an extended mission from space then that fleet will
quickly be
in a world of hurt.  Even beam dominated fleets would require mass
amounts
of consumables.

    Unless you say "each ship has enough food/water to last a lifetime."
:)

Damo

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