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Re: [FT] Avalanche's Imperium

From: John Atkinson <johnmatkinson@y...>
Date: Mon, 13 Jan 2003 18:29:58 -0800 (PST)
Subject: Re: [FT] Avalanche's Imperium


--- "Imre A. Szabo" <ias@sprintmail.com> wrote:

 > > Or maybe your people are just bloody sick of the
> draft
> > requiring them to spend 5 years in space getting
> blown
> > up.
> 
> Why follow the US Korea/Vietnam era incompetent
> draft policies.  Have them
> stay in the service tell it's won...

That's fine for big cataclysmic conflicts like WWII. 
For any other point on the spectrum of conflict that's
impractical.  The US involvement in VN spanned 20
years.	Are you seriously suggesting drafting people
for what I consider the length of a career?
 
> Well, just as soon as you get about two dozen high
> end servers, a couple of
> hundred programers, designers, economists,
> mathmaticians, statisticians,
> etc., to build this game; I'm sure it will be really
> awesome.  But seeing
> how I don't have the hardware to play it, I think
> I'll just stick with games
> that abstract all those things into something I can
> manage.  I.E., all that
> stuff is great, but what's the point if it is so
> unplayable that it takes
> two days to game 15 seconds...

My point precisely.  Inadequately modelling real-world
concerns makes a boring game--if I want that level of
abstraction, I'll play chess.  Or maybe Command and
Conquer would be more appropriate comparison.  

John

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