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RE: Operational Game

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Tue, 14 Jan 2003 10:54:43 +1100
Subject: RE: Operational Game

On Tuesday, January 14, 2003 10:15 AM, B Lin [SMTP:lin@rxkinetix.com]
wrote:
> Perhaps you can apply some other factors - if you spend more GDP on
Military, your economic returns are lower.  After a few turns of
compound
interest, if you've invested too much in non-economic areas you'll be
behind
the economic curve.

> You'd need to figure a model for the economy though.	Probably need a
few
basics like Education, Consumer Goods/services, Energy, Military,
Foreign
Aid, Domestic Security.  Add in factors like bureacratic red tape
(increases
cost of government), graft and corruption, and the amount actually
available
to spend on Military might be far less than expected.
> --Binhan

Would certainly be good if it could be implemented.  This is probably
the
realms of computer generated though.

Keeping it simpler might work.

You have the usual "fixed" military spending of most campaign rules, but
can
borrow against future earnings at a cost.
For every 10MCr you borrow, you must pay 2MCr per turn interest and pay
back
the principle within 10 turns or have it permanently deducted from your
core
budget due to the stagnating domestic economy.

Brendan
'Neath Southern Skies - http://home.pacific.net.au/~southernskies/

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