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RE: [FT] Enabling "Defense" Scenarios: Eclipsing ships

From: Beth.Fulton@c...
Date: Fri, 20 Dec 2002 10:31:26 +1100
Subject: RE: [FT] Enabling "Defense" Scenarios: Eclipsing ships

G'day Noam,

I like the basic idea (and I know one little boy who has been asking why
you
can't do this for ages), but (there's always one of those darn it)....

>      Weapons targeting Eclipsed ship divide (total) damage 
> between the Eclipsing and Eclipsed ships:
>	       Base Damage Intercepted = [Hull+Armor 
> (Eclipser)/Hull+Armor 
> (Eclipser+Eclipsed)] (round down) taken by Eclipsing ship and applied 
> normally.
>	       Mods = +10 for each point of thrust dedicated to 
> Eclipsing
>			       -20 per clock-facing of heading 
> difference 
> (i.e. -120 for head on)
>			      -50 for Plasma Bolts or other area effect 
> weapons.....

Is there any simpler way of working this out? for instance (Off the top
of
my head of it's probably $^@!), thinking of the escort, cruiser, capital
classification scheme...

Eclipsing   Eclipsed		Damage % down to shadowed ship
Escort	    Cruiser		10%
Escort	    Capital		20%
Cruiser     Escort		0%
Cruiser     Capital		10%
Capital     Cruiser or Escort	0% 

The % are probably way off sorry, but it was more the framework I was
asking
about - i.e. general rules of thumb possible or do we really have to go
the
path of a formula?

Cheers

Beth

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