RE: [FT] Enabling "Defense" Scenarios: Eclipsing ships
From: Beth.Fulton@c...
Date: Fri, 20 Dec 2002 10:31:26 +1100
Subject: RE: [FT] Enabling "Defense" Scenarios: Eclipsing ships
G'day Noam,
I like the basic idea (and I know one little boy who has been asking why
you
can't do this for ages), but (there's always one of those darn it)....
> Weapons targeting Eclipsed ship divide (total) damage
> between the Eclipsing and Eclipsed ships:
> Base Damage Intercepted = [Hull+Armor
> (Eclipser)/Hull+Armor
> (Eclipser+Eclipsed)] (round down) taken by Eclipsing ship and applied
> normally.
> Mods = +10 for each point of thrust dedicated to
> Eclipsing
> -20 per clock-facing of heading
> difference
> (i.e. -120 for head on)
> -50 for Plasma Bolts or other area effect
> weapons.....
Is there any simpler way of working this out? for instance (Off the top
of
my head of it's probably $^@!), thinking of the escort, cruiser, capital
classification scheme...
Eclipsing Eclipsed Damage % down to shadowed ship
Escort Cruiser 10%
Escort Capital 20%
Cruiser Escort 0%
Cruiser Capital 10%
Capital Cruiser or Escort 0%
The % are probably way off sorry, but it was more the framework I was
asking
about - i.e. general rules of thumb possible or do we really have to go
the
path of a formula?
Cheers
Beth