Smart mines
From: kaladorn@m...
Date: Tue, 19 Nov 2002 12:56:29 -0500
Subject: Smart mines
One way to represent this:
The entire board is a minefield. Targets get attacked (beam dice?) by
X number of mines per turn, where X gets smaller the faster the ship
is moving.
Perhaps (if cinematic):
Speed 30 = no mines
24-29 = 1 beam dice
19-24 = 2 beam dice
etc.
1-6 = 5 beam dice
0 (sitting duck) = 6 beam dice
This is a no bookkeeping way to "keep the players fleet moving". If
they zip around and move quickly (or get in the board and off the
board), they take very little minefield damage (represents mines not
having time to concentrate where they are). If they lumber about or
go slowly, the mines get time to concentrate.
This is an abstraction, but that's a lot of what FT is about - try
for an effect rather than a specific detailed description of
mechanism.
Note this doesn't tie you to any particular interpretation of the
mines attack. You could use other die mechanics other than beam dice.
Tomb