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RE: [FT] Mobile mine field(?) suggestions sought

From: "B Lin" <lin@r...>
Date: Mon, 18 Nov 2002 16:01:20 -0700
Subject: RE: [FT] Mobile mine field(?) suggestions sought

Instead of one large field, you can have multiple mine field entities -
some equipped to sense large ships, some for smaller ships.  Smaller
ships would be attacked by more mobile, small fields and larger ships
would be attacked by larger, slower moving fields.  Since each entity
has a different criteria for targets, the fields would move in different
directions at different targets.  Fleets with mixed ships would attract
multiple fields.

To keep the fields "tethered" in a flexible way, instead of a hard limit
before the field returns, place a flexible limit, such as the distance
to the target is less than twice the distance to the defence point,
otherwise the field stops or retreats.	This would give wide ranging
fields that slowly concentrate to the defense point.  It also means, the
more you stir things up, the more concentrated the field becomes, so a
quick in and out dash would be more effective than a bunch of probing
maneuvers.  Or to really confuse matters, mix and match - some fields
have hard limit and others have a flexible limit.

--Binhan

> -----Original Message-----
> From: devans@nebraska.edu [mailto:devans@nebraska.edu]
> Sent: Monday, November 18, 2002 12:51 PM
> To: gzg-l@csua.berkeley.edu
> Subject: RE: [FT] Mobile mine field(?) suggestions sought
> 
> 
> 
> >Model it as a large amorphous organic being - the field is a 
> certain size
> and density and the whole field moves to try to place the 
> target into the
> >center of the being.  Once the target is in the center, it 
> is attacked by
> mines until destroyed.
> 
> >Give the field a sensor range and a move rate, then a number 
> of attacks
> based on density.
> 
> >You can then vary minefields by size, density, move rate, 
> attack rate and
> sensor capability.
> 
> I was thinking of individual 'mines', but I'll give this a 
> look, maybe with
> the field broken into sectors, each being an organelle. Might 
> give me the
> effect of concentrating if you aren't scooting through the 
> battle area.
> 
> The_Beast
> 
> 
> 

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