Re: [SG] Smoke
From: Yves Lefebvre <ivanohe@a...>
Date: Wed, 30 Oct 2002 12:54:52 -0500
Subject: Re: [SG] Smoke
At 09:48 AM 2002-10-30 -0600, you wrote:
>On Tue, 29 Oct 2002 19:57:50 -0800, Yves Lefebvre <ivanohe@abacom.com>
wrote:
>
>>We played that throwing smoke count as a fire action, so you can't
while
>>suppressed. The list of availlable action you can do when suppressed
is
>>pretty limited (p.18).
>
>However, smoke is in the Advanced Rules section and it doesn't say
_how_
it is
>done. The rules don't say if it's part of a fire action, part of a
reorganise
>action, or a separate action. Since it's not listed, the rules don't
state if
>it's a Leader Action (as defined on page 16) or a Motivation Action.
>
>This is one of the (several) holes I'm trying to plug in the rules.
This is
>why I asked, originally, for the proper doctrine in real life.
>
>I think it should cost an action. Up until now I've been treating it as
a
fire
>action, but I don't think it's fair to consider the figure throwing the
smoke
>(and, again, the smoke rules don't specify _who_ is doing the throwing;
is it
>a group, or do you have to detail a specific individual) as having
"fired".
>
>Since I've heard on the list that you can pop smoke when suppressed,
and due
>to the rules placing smoke within 6" of a unit, I think it should be a
>separate action but not a fire action. I think it should be possible to
do it
>while suppressed. Since it's such a powerful tool, I think it should be
done
>as an action, thus the squad has to be activated to do it.
>
>One of the reasons for allowing it while suppressed is how I've seen
smoke
>used in other games. In particular, the computer game _Steel Panthers_
had
>units pop smoke before they bugged out. It seems logical to me that if
a
squad
>was taking heavy fire, they would chuck smoke grenades nearby (from the
safety
>of whatever cover they have) in order to protect against incoming fire.
>
It might be OK to allow smoke to be fired when suppressed. However, I
think
you should have penality for each suppression marker. Maybe something
like
TL = # of suppression? Else, I think it is too powerfull : With
reactivation, a squad with 3 suppression could use one action to put
smoke,
and the 3 other to try removing suppression without fear of getting new
one. A roll will make the above more difficult to pull out.
Also, will it make sense to have a roll to do even when not suppressed?
(especially if you consider poping smoke not a firing action).
Yves
>
>Allan Goodall agoodall@hyperbear.com
>http://www.hyperbear.com