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Re: planetary invasion games.

From: Scott Siebold <gamers@a...>
Date: Tue, 15 Oct 2002 23:35:03 -0500
Subject: Re: planetary invasion games.

>
>
>
>Great idea... Now, who's going to write up the program that draws those
>maps and allows customization of the layout of the planet?
>
>Anyone?  Anyone?  Beuller?
>
>On Mon, 2002-10-14 at 09:28, Roger Burton West wrote:
>
>>On Mon, Oct 14, 2002 at 08:23:33AM -0500, devans@nebraska.edu wrote:
>>
>>>Also, it uses a
>>>non-rectangular, psuedo-'Bucky Fuller' globe, not unlike the Ren Leg
game.
>>>
>>The best compromise between gameability and accuracy I've seen on a
>>world map was GDW's old technique - map the world onto an icosahedron
>>(d20), and then flatten that. If you size the hex grid just right, you
>>get a pair of five-sided "hexes" at the poles, and everything else
works
>>without any problems...
>>
>>Roger
>>
Civilization III has a nice Terrain generator that can be used to 
generate a world. The only problem is
that once you get it into the world you play by Civ III rules so other 
rule systems are out.

The other version of CIV (not Sid Myers) did have space stations and 
orbital craft but I never tried
to modify it.

Scott Siebold

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