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Re: [SGII] Close Encounters Of The Exceedingly Violent Kind

From: Robert Crawford <crawford@k...>
Date: Tue, 08 Oct 2002 09:21:50 -0400
Subject: Re: [SGII] Close Encounters Of The Exceedingly Violent Kind

Roger Books wrote:
> On  7-Oct-02 at 15:29, Allan Goodall (agoodall@att.net) wrote:
> 
>>On Mon, 7 Oct 2002 14:45:53 -0400 (EDT), "John Crimmins"
>><johncrim@voicenet.com> wrote:
>>
>>
>>>Now, I need to come up with some Close Combat rules that reflect
that,
>>>while they are still hard to kill, the Grays really suck at
hand-to-hand
>>>combat.  Maybe a d12 roll for CC, but if a Gray wins he inflicts no
damage?
>>
>>I'll have to read up on the rest of what you wrote before posting
ideas.
>>However, Greys are bad at CC? 
>>
>>Slight spoiler for the movie _Signs_.
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>>V
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>>You haven't seen the movie _Signs_ with Mel Gibson, have you...? I was
>>vaguely disappointed in the movie, myself (I expected something
different)
>>but it does have an interesting take on Greys in CC. The greys have
nasty
>>claws. More importantly, they have some sort of gas extruding from an
>>orifice in the inner wrist. This is a nasty gas that's very dangerous
when
>>inhaled, though harmless if not inhaled.
>>
>>On the other hand, one guy with a baseball bat can take one out almost
>>single handed, so maybe they aren't so good in CC after all...
> 
> 
> Hey, you start the combat with a good whacked by a ballbat and see how
> affective you are.  :)
> 
> Roger Books

The moral _I_ took away from that movie was, "always kill the alien when

  you have it locked in a pantry".

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