Mines
From: kaladorn@m...
Date: Wed, 2 Oct 2002 11:49:45 -0400
Subject: Mines
I was under the impression the main function of a minefield included:
1) self defense of a position (defensive minefield around a firebase)
2) channelizing the enemy (denying him access to some route, forcing
him to take another more favourable one which you want him to take)
3) breaking up reinforcements (FASCAM or arty scatterable minefield
deployed behind the enemy) or withdrawals
4) Toe-poppers (small plastic leaf looking mines that injure rather
than kill) seem to exist to cause a drain on the support
infrastructure by creating casualties and long term care victims
rather than killing
Essentially, as someone pointed out, creates an impenetrable (well,
not really but if you can attain a decent Probability of Encounter
then no one wants to chance it) bit of terrain. Even the suggestion
of a minefield can be enough.
Anyone know much about scatterable mines? Are they easier to sweep or
breach (a field)? Can they be swept with FAE/Arty etc?
I believe also that if you have the time, you install anti-tamper
gear on some of your mines to encourage people not to try to sweep
your minefield. Some modified version of this (maybe some CDMs set
for rat-size amidst your AT minefield) could stop the minesweeping
rats situations from being terribly viable.