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[SG2} Aerospace Rules "Bug". Suggestions?

From: Allan Goodall <agoodall@a...>
Date: Thu, 19 Sep 2002 10:08:05 -0500
Subject: [SG2} Aerospace Rules "Bug". Suggestions?

Going over the aerospace rules in SG2, I found a "bug".

When you make an ADE versus ECM roll, if the ADE succeeds the aircraft's
pilot
must make a Reaction Test or abort the mission. If he does not abort the
mission, the ADE is rolled versus the aircraft's armour.

Uh... which armour? Front, or side? As with other vehicles in SG2, the
armour
can be different in the front and sides.

Any suggestions? I can think of three ways of doing it: front always,
side
always, or some random determination. 

Since ADE is pretty wimpy, particularly with the new official way of
doing
armour rolls (roll number of D12s equal to armour class, instead of
rolling
one D12 and multiplying it by the armour class), I thought of always
using the
side armour. After all, it's Air Defence. The aircraft is passing over
it or
past it on the way inbound to a target.

Any thoughts?

Allan Goodall		       agoodall@hyperbear.com
http://www.hyperbear.com

"We come into the world and take our chances
 Fate is just the weight of circumstances
 That's the way that Lady Luck dances
 Roll the bones." - N. Peart

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