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Change of Orders II

From: kaladorn@m...
Date: Wed, 18 Sep 2002 11:14:39 -0400
Subject: Change of Orders II

Edward makes a couple of interesting points. The information about 
the relationship of corporal and Lt. was just meant as interesting 
fluff (for the RPG types). The fact the corporal's squad has a 3 
Leadership reflects his sullen and objectionable nature as much as 
anything. He's just a guy that's seen too much and has gotten more 
than a little bit too cynical. 

As to the other point raised, you've obviously never played one of my 
scenarios :) (I say that because although I don't waste the players' 
time, many times they end up in odd situations where they have to 
work with the other players at least in part, where allies are 
actually enemies, or where the enemy is a referee run thing and both 
sides end up fighting it together). 

My latest thought was that you'd instruct the lead blue player that 
they are going out on a patrol as an exercise, he'd tell his troops 
that there may be enemy around (the other blue players) and he'd 
secretly suspect that the base CO might send out another reforming 
unit to act as enemy force. So Blue Leader's first requirement upon 
meeting Red would be to identify them (he'd quite possibly think they 
were another local unit) before allowing his troops to open fire. 
They, of course, would think there might be some kind of exercise on 
or that it is a real enemy (perhaps you let some of them think one 
way, some the other, to create a division in how they should 
respond). 

The whole theme of Change of Orders (1...n) is that you don't always 
have the right troops for the job, the job your given often isn't the 
job you end up having to do, the intel your given is often wrong 
intentionally or by accident, and a lot of the time the enemy is just 
as confused. 

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