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Re: [SG2] detached element questions

From: Allan Goodall <agoodall@a...>
Date: Thu, 12 Sep 2002 08:43:36 -0500
Subject: Re: [SG2] detached element questions

On Wed, 11 Sep 2002 23:23:21 -0700, Yves Lefebvre <ivanohe@abacom.com>
wrote:

>Last week I played my last SG2 game before my wedding (hopefully, there
>will be other game after that!). 

Hopefully!

>In one situation, we had a squad with one untreated casuality. There
was a
>Medic in the command squad 24inch away. Is it possible to form a
detached
>element of one man and the casuality to go to the medic?

If I read this right, you want to create a detachment of one man plus
the
casualty, and have the man carry the casualty to the medic? Yes, that is
allowed.

However, as you can see, you would be better off to organize your units
so the
medic is in a squad by himself, or is an independent character.

> If so, what happen
>if the casuality get a wounded (stabilised) result? Can the wounded be
>transfer to the command squad and the lone trooper go toward his
original
>squad? 

Yes, that is possible.

>Also, we tried an orbital insertion of a PA squad. However, there was a
>lots of bad roll and some troopers were 36" away of some other! Also,
there
>was 2 ennemy squad in-between. According to the rules, the first few
>actions of the PA will have to be reorganise to move in integrety
distance.
>There is no mention of movement in reorganise, but I assume that each
>trooper can move it's base mobility value in order to reform the squad.

Yes, the troops can move their base movement to get within integrity
range.

>But in our case, reforming the squad means to move between 2 ennemy
squads.
>We decide to regroup in 2 parts, one of the part beeing a detached
element.
>I think it was the more logical way to handle the situation. We rule
that
>the main squad will be able to act normally (ie: fire), but the
detached
>element will only be able to try to get back in the main squad. Does is
>make sense?

This is one way to rule. The rulebook doesn't really cover this
situation
well. In reality, the units would form ad hoc squads and operate as new
units.
(See Stephen Ambrose's book _Band of Brothers_). You should probably
allow the
detached elements to operate as independent squads. They would attempt
to link
up with their squad, but they should be able to fight and move like a
regular
squad until that happens.

>I took picture of the game with a digital camera (I want one for myself
>now!). This is wonderfull : Each turn I use the same angle to take the
>picture and playing them back, you get a nice slide show of the game. I
>should eventually do an AAR with text and picture but the game is not
>terminated yet. It migth take some weeks until we finish it since I
will be
>very busy in the next couple of week! And far away in a trip to Tunesia
>just after the wedding (trying to find some star wars tatooine location
>amongst other thing)...

Congratulations, and the best of luck to you!

Allan Goodall		       agoodall@hyperbear.com
http://www.hyperbear.com

"We come into the world and take our chances
 Fate is just the weight of circumstances
 That's the way that Lady Luck dances
 Roll the bones." - N. Peart

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