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RE: [SG] Low Quality Armies

From: Beth.Fulton@c...
Date: Thu, 12 Sep 2002 09:50:28 +1000
Subject: RE: [SG] Low Quality Armies

G'day,

> What it does not do, though is show the difficulty in 
> getting units to move in the first place.
> 
> Right now there's no mechanism for that--until the 
> shooting starts, there's no difference between a CRUD 
> squad and anyone else.

Give each of the units a suppression marker at the start of the game.
That
and a 3 leader should mess them up a fair bit.

Cheers

Beth

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