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Re: Card initiative

From: Allan Goodall <agoodall@a...>
Date: Tue, 27 Aug 2002 11:05:59 -0500
Subject: Re: Card initiative

On Tue, 27 Aug 2002 08:54:26 -0400, "Thomas Barclay" <kaladorn@magma.ca>
wrote:

> Giving the command units an 
>interrupt, and letting overwatch/reaction fire 
>take place, does make for a faster game.

How did you handle leader interrupts? Could they interrupt anything at
any
time, or could they only interrupt in certain circumstances?

I'm thinking that I'd let them jump in and activate before any other
unit
activated, however I would not let them activate in the middle of
another
unit's activation (i.e. after a unit used one action).

Do you allow interrupts during interrupts? For instance, if a card for
Blue
was drawn, and Red decided to interrupt with a leader before Blue's unit
could
activate, could Blue then turn around and activate a leader to interrupt
Red's
leader activation?

Allan Goodall		       agoodall@hyperbear.com
http://www.hyperbear.com

"At long last, the earthy soil of the typical, 
unimaginable mortician was revealed!" 
 - from the Random H.P. Lovecraft Story Generator:


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