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Re: Original post on [Stargrunt-Fullthrust] Another SG2 squad question

From: "Laserlight" <laserlight@q...>
Date: Sun, 28 Jul 2002 09:16:03 -0400
Subject: Re: Original post on [Stargrunt-Fullthrust] Another SG2 squad question

> --- Glenn M Wilson <triphibious@juno.com> wrote:
> > The alpha test version 0.1 of the PHR squad is:
> > SL - SMG/MP
> > ASL and political NCO - Assault Shotgun
> > 2 x Grenadiers - LT AR with underslung GL
> > 6 x Soldiers - said LT AR

John A replied:
> Your odds of creating casualties are slim to none.
> d12 and quality dice.  Gotta beat cover die on both to kill someone.

Assuming I wrote the spreadsheet expressions correctly:
				       Defender
	     4		     6		   8		     10
12
4	37.50%	   25.00%     18.75%	 15.00%     12.50%
6	58.33%	   41.67%     31.25%	 25.00%     20.83%
8	68.75%	   56.25%     43.75%	 35.00%     29.17%
10     75.00%	  65.00%     55.00%	45.00%	   37.50%
12     79.17%	  70.83%     62.50%	54.17%	   45.83%

The probability of the attacker's die (down the column) beating the
defender's die (across the row)--so if A is a 6 and D is a 10, we see
that A has a 25% chance of beating D.

Let's say D has a d8 to defend.  Let's say your squad quality is
Regular d8 and your FP is 12.  Your chance of  causing casualties is
.625 *.4375 = about 27%.  Your chance to miss completely is
(1-.625)*(1-.4375)=~ 21%.  Therefore you will suppress, but not cause
casualties, nearly 52% of the time.

Now let's say you add a support weapon, say a SAW with d10 firepower.
With three dice, there are eight combinations of what hits and what
misses.  Your chances of completely missing drops to ~ 9.5%;
suppression only is ~35%; you will get hits over 55% of the time.  So


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