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[SG] GMS vs. Infantry

From: "Thomas Barclay" <kaladorn@m...>
Date: Wed, 17 Jul 2002 21:24:37 -0400
Subject: [SG] GMS vs. Infantry

Allan said:
D12 impact seems a bit harsh. It would, to 
me, depend on the
warhead. Probably kill the one guy it hit, 
but what about
the rest in the squad? I'd keep it at D8 as 
per the usual
"heavy weapon firing at dispersed target" 
rules.

[Tomb] Well, Allan, look at it like this. 
Typical D8 Guidance plus DQ vs. D4 (plus 
something Adrian does that I like - he adds 
cover shifts to ECM values... gives there 
SOME point to being hull or turret down as 
a tank or being dug in as infantry). That'll 
generate some number of casualties. I 
guess D8 is probably an appropriate 
impact, though I might be tempted to roll 
one of them as D12. (It strikes me that if 
there was a contact hit, that guy would get 
pasted.... I'm specifically thinking of 
shooting this at PA). Another mechanism 
that just occured: Fire at the single PA 
trooper as if he was an individual (give him 
appropriate ECM - basic for PA? and 
perhaps a 1 level shift for being an 
individual figure - so he'd defend on D8). 
Use the full impact of the weapon if it hits, 
but you'll only kill that one guy. But the 
suppression applies to the whole squad and 
any morale effects do too. 

---------------------------------------------
Thomas Barclay
Co-Creator of http://www.stargrunt.ca 
Stargrunt II and Dirtside II game site

No Battle Plan Survives Contact With Dice.
-- Mark 'Indy' Kochte


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