Prev: Re: Mission Creep Next: RE: [Campaign] Drawing Hexes

Re:[SG]: [Campaign] Criteria

From: "Richard Kirke" <richardkirke@h...>
Date: Thu, 04 Jul 2002 12:26:22 +0000
Subject: Re:[SG]: [Campaign] Criteria

Hi,

The most simple solution to the whole movement issue, and imho the most 
elegent was to simply draw a map (with an agreed scale), declare the
scale, 
and allow the movement rates from the game (inc double movement in
column 
etc) to be applied, write orders, and wherever the troops met on the
map, 
have a battle there. So orders would read somehting like:

Procede in march column until {grid} then deploy for battle and procede
to 
{location} and hold if no contact.

It was a system for Principles of war (British colonial wars) but I
think 
that the principles coudl be transfered.

some ideas:

Observation and command roles can be made to see if the troops can react

before they are attacked. Similaly if troops are sent forward to set up
an 
ambush somewhere then they might have a greater chance of catching the
enemy 
unawares, and still in march column etc.

Richard

_________________________________________________________________
Join the world’s largest e-mail service with MSN Hotmail. 


Prev: Re: Mission Creep Next: RE: [Campaign] Drawing Hexes