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[SG] Assaulting an IP force

From: "Thomas Barclay" <kaladorn@m...>
Date: Wed, 3 Jul 2002 13:12:33 -0400
Subject: [SG] Assaulting an IP force

IP is non-specific. It is making use of available 
cover. That could mean having created shell 
scrapes with the e-tool, it could mean piling 
rocks, it could mean finding a good log to get 
behind, or failing all of that, it could mean just 
lying down. 

One way or the other, whatever it actually is, it 
provides a benefit in the first round of HTH 
combat (refer to the HTH rules in SG2 if you 
don't believe me). This makes it a greater 
danger to assault IP troops. 

Given this is the case, one might think that 
anyone seeing the enemy down and ready IP 
might be a wee bit more reticent in attacking. 

(I myself find the idea of attacking troops on 
OW to be rather horrendous, but that isn't as 
easily determinable as IP and is a house rule to 
boot). 

IP has a clear impact on how the close assault 
is fought and the results, and that should be 
enough to mandate a +1 penalty to the 
initiation test in my eyes. 

It is far easier to assault a moving unit, an 
unaware unit, a unit busy doing something else, 
a suppressed unit, etc. than a ready, dug-in, 
overwatching unit or worst of all, all three of 
those. And the assaulting troops KNOW that. 
(Well, maybe not the yellow-chits.... maybe they 
should suffer no modifiers to CA initiation cause 
they just don't know enough to be terrified)

---------------------------------------------
Thomas Barclay
Co-Creator of http://www.stargrunt.ca 
Stargrunt II and Dirtside II game site

No Battle Plan Survives Contact With Dice.
-- Mark 'Indy' Kochte


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