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Re: [Campaign] Criteria

From: KH.Ranitzsch@t...
Date: Wed, 03 Jul 2002 18:10:17 +0200 (CEST)
Subject: Re: [Campaign] Criteria

Roger Books schrieb:
> On  3-Jul-02 at 10:50, John Sowerby (sowerbyj@fiu.edu)
> > Mage Knight Dungeons uses a square grid, and diagonal
> > moves cost an additional movement point, added to the cost of the
> > square.

What does moving through a flat, easy square cost ?

> What's wrong with using a hex grid?

Not too much, at least not for a published game.

For a home-made game, they are somewhat tedious to draw.

Also, most real-world maps are based on square grids, so they are a bit
of an entry barrier for beginners.

Greetings


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