Re: [Campaign] Criteria
From: KH.Ranitzsch@t...
Date: Wed, 03 Jul 2002 18:10:17 +0200 (CEST)
Subject: Re: [Campaign] Criteria
Roger Books schrieb:
> On 3-Jul-02 at 10:50, John Sowerby (sowerbyj@fiu.edu)
> > Mage Knight Dungeons uses a square grid, and diagonal
> > moves cost an additional movement point, added to the cost of the
> > square.
What does moving through a flat, easy square cost ?
> What's wrong with using a hex grid?
Not too much, at least not for a published game.
For a home-made game, they are somewhat tedious to draw.
Also, most real-world maps are based on square grids, so they are a bit
of an entry barrier for beginners.
Greetings