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Re: [Campaign] Criteria

From: Roger Books <books@j...>
Date: Wed, 3 Jul 2002 10:53:43 -0400 (EDT)
Subject: Re: [Campaign] Criteria

On  3-Jul-02 at 10:50, John Sowerby (sowerbyj@fiu.edu) wrote:
> 
> >
> >
> >More precisely, I don't like the way most games handle movement on a
> >square grid. Either no diagonal movement is allowed or diagonal
> >movement is allowed, but costs the same as straight movement. Both
> >distort significantly the distance/time a unit needs to move
> >diagonally.
> 
> Mage Knight Dungeons uses a square grid, and diagonal moves cost an 
> additional movement point, added to the cost of the square.

What's wrong with using a hex grid?

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