Patrol vs. the Cave Dudes
From: "Thomas Barclay" <kaladorn@m...>
Date: Mon, 24 Jun 2002 22:31:32 -0400
Subject: Patrol vs. the Cave Dudes
John, I think, said:
And believe me, satellite analysis is NOT
very easy. I've seen some imagery of
resolution good enough to distinguish
machine gun nests and there were some
things on there I had no idea what they
were.
[Tomb] Not denigrating your ability, but are
you a trained IMINT specialist? I think not.
I'd expect the IMINT specialist to have
about as much chance of recognizing a
random pile of engineer gear as you do of
reading most sat intel photos (even good
ones) right.
Also, on another note, I totally agree with
John's comments on war doctrine. I meant
to say "war by doctrine ALONE" pretty
much went out with WW1. Doctrine is still
used (obviously) and gives a reasonable
starting point most times. Of course, bad
intel or a cunning enemy can futz you up
royally. But that's why games are
interesting!
Hopping thoughts again:
Why didn't the satellite recon see the
neandrethals? They were in deep caves. Or
in the alien ruins which (boy, do the patrol
guys wish their guys knew it!) block sensor
sweeps. Or they were initially mistaken for
larger predators (not organized humanoid
life).
I like the idea with the KV. Of course, it has
gotten to the point where friends of mine,
when playing Stargrunt, seeing two armies
set up against one another, ask "So when
do the KV appear?". (They like to show up
in the middle of other battles sometimes...
for various interesting reasons).
Also, I'd love to see John write an
appreciation from the perspective of the
enemies of his Nea Rhomanoi of how they
would take apart the forces he arrays
against them. One would think that his
force structures may have assets, but they
must also have drawbacks (all do) and it
would be interesting to see how the NAC,
NSL, etc would attack them.
T.
---------------------------------------------
Thomas Barclay
Co-Creator of http://www.stargrunt.ca
Stargrunt II and Dirtside II game site
No Battle Plan Survives Contact With Dice.
-- Mark 'Indy' Kochte