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Re: [DS2] Questions

From: "Nick and Laurel Caldwell" <clcaldwell@k...>
Date: Thu, 13 Jun 2002 11:49:47 -0400
Subject: Re: [DS2] Questions


It's been a while since I played DS2.  I'm going to have to drag that
out
again soon.

Regarding the first question, check page 35.  APSW (which every vehicle
is
assumed to have) draw 3 chits in CA.  So, it does sound like the
infantry
should have had to CA the APCs, if I am understanding your question
correctly.

Regarding the 2nd question,  a class 3 vehicle is going to have 15
capacity
points.  1 light artillery piece takes 6 cap points and includes
ammunition.
To me that sounds like the vehicle should have 6 shots.

Nicholas Caldwell
clcaldwell@kreative.net

----- Original Message -----
From: Roger Books <books@jumpspace.net>
To: <gzg-l@csua.berkeley.edu>
Sent: Thursday, June 13, 2002 9:04 AM
Subject: [DS2] Questions

>
> We ran our "Defend the starport until help arrives from orbit"
> scenario last night.	It went pretty well but left me with
> a couple of questions.
>
> A group of infantry fired at, and took out, some APCs.  There
> was a small strip of terrain (1/4") between these infantry
> and a cliff which the attacker proceeded to run all his forces
> through as the infantry had already fired for the turn.  If
> there were close assault rules for vehicles I would have forced
> a CA.  Since there weren't I couldn't see any justification
> for not allowing it.	Did I miss something?
>
> I'm designing RAM mortars for to support my infantry.  My main
> usage is going to be smoke and minefield clearing.  I put
> two light artillery on a size three vehicle.	Do I get 3
> shots between the two or does the vehicle get 6 shots for
> free?  I thought it was 3 for each artillery but Andy
> Cowell's vehicle generator goes the other way.
>
> Roger Books


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