Drop caps and lead rot
From: "Thomas Barclay" <kaladorn@m...>
Date: Tue, 11 Jun 2002 03:10:29 -0400
Subject: Drop caps and lead rot
Lead Rot:
1) Okay, use seven up then (it IS basic). Or lye.
;)
2) In further conversation with my father re: the
car problem on the Ford's joints, what seems
to have happened is this: Lead was used in the
car joints, but it needed to be applied with
some flux. And the flux was acidic (of a
particular type). And some of the solder
contained tin. So we have tin, lead, and a type
of acid in one place.
Apparently how the factory dealt with this was
that they washed down the joint with muratic
acid (yes, another kind of acid, but this one
cleaned the joint up of the original flux),
perhaps (or perhaps not) rinsed, and then they
painted the joint with acrylic primer and then
paint. Using a non-acrylic primer would cause
grief.
Now, the interesting part of all this:
Perhaps cleaning the figs in a light solution of
muratic acid then using acrylic primer would be
the solution. (Now I have to check if the
Armoury Primer is acrylic based... I doubt it as
it is a spray bomb....).
Drop Caps:
John, TNE and the RCES was hardly the first
incarnation of traveller to have dropcaps. They
started out IIRC in High Gaurd and have been
propagated from there.
And although I know the RCES description, I've
got pictures in the GURPS Traveller book of a
group of Marines emerging from a landed
squad-sized capsule. So some land rather han
fall apart. (They have an excellent schematic of
a dropship for both grav APCs (VTOL/Interface
mobility) and dropcaps in Ground Forces).
Drop caps were meant to get your expensive
PA and your even more expensive PA troopers
to the ground in one piece. They are a shock
force, designed to hit the beaches hard, as part
of raids or assaults. Pathfinders, Commandos,
whatever.
Dropships OTOH (or interface capable APCs)
allow you to land slower, but have a mobile unit
when you arrive with some support weapons
and to execute casevac and resupply.
I think someone pointed out that for X mass,
you'd take some % as drop caps, some % as
landers or APCs so as to let you get troops in
quick and safe (or as much as possible) and to
also resupply/evac/exfiltrate/support them. That
seems to be a very sensible model.
Plus the dropcap also has one good argument:
When I bring down a squad of 8 PA down in my
lander, I have 8 PA plus 2 crew. I have one
expensive lander (reusable, fancy avionics,
bigger, etc), 2 very expensive ground attack
pilots, 8 expensive PA soldiers, and 8 suits of
expensive PA in one place to be killed by one
attack. Dropcaps probably disperse the risk
better.
T.
---------------------------------------------
Thomas Barclay
Co-Creator of http://www.stargrunt.ca
Stargrunt II and Dirtside II game site
No Battle Plan Survives Contact With Dice.
-- Mark 'Indy' Kochte