PCS/NPCS AND LADY LUCK
From: DAWGFACE47@w...
Date: Fri, 7 Jun 2002 06:20:13 -0500 (CDT)
Subject: PCS/NPCS AND LADY LUCK
we have used a luck roll for PCs and important NPCs in our games for a
long time, then it fell into disfavor with some when the different
levels of hero and damage was introduced with 40K; RT.
i myself still prefer the luck roll over the fixed number of extra
lives for PCs and NPCs.
we use it with any game system we want to for, as JON put it,
cinematic feel.
method one; before game start the PC/NPC is assigned 1D6+1 luck
points that are expended one at a time as the player wishes to avoid
wounding or death.
when thes luck points are expended, the PC's/NPC's luck has run out.
method two; before the game 2D6 are tossed to establish a pool of luck
points. these are used to modify the dice roll that would cause a wound
or death to the PC/NPC as the player wishes. when al the luck points
are expended, the PC's/NPC's luck has run out.
method three; yea ancient DONNY FEATHERSTONE and beyond 1D6 or 2D6
saving throw number (say 7). this is an unmodified number rolled each
time the PC/NPC is hit to avoid wounding or death. when the number is
not rolled successflly, the PCs'/NPC's luck has run out.
all all cases when the PC/NPC runs out of luck it is for that game
only. so if wounded, after recovery, they get another luck point pool.
if killed, they are just dead but not forgotten.
i do not remember who came up with the idea of the luck points pool as
compared with DONNY FEATHERSTONE'S saving throw, but it appeared in
the late 70s or early 80s in our gaming.