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Re: Miniature personalities

From: Ground Zero Games <jon@g...>
Date: Fri, 7 Jun 2002 08:56:35 +0100
Subject: Re: Miniature personalities

>For those of us whose brave lead minis tend to be harshly treated by
>their commander's orders and/or dice, but still want to use names for
>at least some of their figs...just name some of the squad members--the
>vets--and cheat on their behalf.
>
>For example, one of the squads of the Large Scarlet Single division
>has four war weary vets and seven eager new guys.  Enemy machinegun
>fire rakes the position and causes three casualties.  Take them from
>the new guys.	Or roll a d20, 1-14 is a new guy, 15-18 is a vet, 19-20
>is a reroll.  Or, when the medic covers over for triage, roll all the
>medic rolls, then assign the "all better!" to the vets and the "oops!"
>rolls to the new guys.
>
>You may have to modify these a bit depending on what you feel is
>appropriate for picking up support weapons and such.
>
>Just in case anyone missed the reference, go watch the movie "Big Red
>One".

Hmmm, interesting rules ideas here for "cinematic" games (I mean
movie-style play with heroic characters, NOT the FT movement system!)
.......
Maybe give the "leading characters" a number of "luck" rolls - if they
take
a hit, they can roll with a high chance of moving the hit to some
hapless
"unnamed extra" standing near them...... of course, the higher up the
credits that their name appears, the more of these rolls they get!

"No, no, I'm not putting on that red sweatshirt!! I don't want to die in
the first five minutes to show how this week's monster works!!"

 ;-)

Jon (GZG)

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