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Re: [SG] conversion for WWs

From: Allan Goodall <agoodall@a...>
Date: Tue, 04 Jun 2002 13:38:09 -0500
Subject: Re: [SG] conversion for WWs

On Tue, 04 Jun 2002 17:13:43 +0200 (CEST), KH.Ranitzsch@t-online.de
wrote:

>Actually, from what I've read on WW2 infantry fights - both statistics
>and stories from individual events - infantry casualties were quite low
>compared to what you see in typical wargames. Especially in skirmish
>games like Stargrunt where you have actual wounded and killed, rather
>than more abstract 'casualties' to represent degraded performance. 

Part of my reasoning for higher casualties has to do with the morale
system in
SG2, which feeds on casualties. Of course, I'd use the modified morale
system
on my web site to make squads rout faster (which, in turn, brings the
casualty
rate down).

If you have a lower FP rating, you end up with suppressions but not much
else,
including a lowering of the morale state of the troops. A suppression
only
nets one, easy Confidence Test per squad (the first time a squad is
suppressed).

However, you make an excellent point. Probably the most realistic method
would
be to have lower FP, plus more morale checks (perhaps every time a unit
is
suppressed).

>Perhaps there's a slight confusion here. You make it sound as if MG-34
>is a bipod weapon and MG-42 tripod-mounted.

Nope, I was just looking for another gun as an example. I realize that
the 42
was the replacement for the 34 but that both were very similar in
rate-of-fire, impact, etc. I should have just kept things simpler by
saying
MG-34/42 in bipod is one FP, on tripod is another.

>Is the D12 for a heavy .50 MG justified ? I would tend to give it lower
>FP but higher impact.

On thinking about it, you're probably right. I'd keep it at about the
same
level as the MG-34/42 but increase the impact. Good catch!

Allan Goodall		       agoodall@hyperbear.com
http://www.hyperbear.com

"At long last, the earthy soil of the typical, 
unimaginable mortician was revealed!" 
 - from the Random H.P. Lovecraft Story Generator:


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