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More Foulups for Missions

From: "Tomb" <tomb@d...>
Date: Tue, 21 May 2002 14:40:17 -0400
Subject: More Foulups for Missions

Good List Geoffrey! I think I can pick out most of them (This would
actually be interesting - to list the events and their historical
sources as some are no doubt known to all and others much less so). 

Here's another few:

1) Enemy is advancing from the East, cutting your army to bits. Your RQ
has a whole pile of brand new fancy assault weapons in stores, but won't
sign them out to replace your bolt action rifles or complete lack of
weapons (some of you are just-recruited walking wounded with no gear).
(End historical result: RQ "convinced" to cease obstruction with the
aide of sidearm)

2) You are security for an expensive EW vehicle. You are setup in the
woods. You awaken to the sounds of diesel tracklayer enemy IFVs driving
through your position. You don't have anything that will stop them
reliably (1 portable MAW), and they don't know you are there. You
probably want to keep it that way. 

3) You have been ordered to get from A to B (you are an armoured unit).
You reach a roadblock half way along comprised of friendly troops. If
you don't get to B quickly, some other unit gets obliterated. The
roadblock looks like a squad of gropos without any AT assets but they
are challenging you, and no one told you about this roadblock or the
passwords/challenges. What do you do? (Historical result: Vehicles force
roadblock, discover the rest of the infantry platoon and the missing AT
assets in a classic blue-on-blue)

4) You don't really have any idea who is attacking you. You were about
to get briefed when a suicide bomber ran into the B'n CP and blew up the
B'n XO as he was about to clue you in as to what was going on. You don't
know if you are supposed to hold, flee, etc and you aren't sure what the
other portions of the B'n are doing or whate your allied assets are up
to (including air or artillery). What do you do? 

5) You are in a safe zone. No enemy about. Then where is that artillery
raining down from? And where are the piles of opfor boyos with buckets
of hand grenades coming from in waves? Aren't you glad that the LT you
cussed out earlier made you dig foxholes even in the safe zone?

6) You have to lay some comms cable to establish a key link between your
units and higher HQ (or establish a LoS link or whatever is SF
appropriate). Unfortunately, the enemy has decided to pass through the
area you are conducting this construction in. Try hard to not get killed
and to get the link up fast enough or the whole B'n is screwed. 

7) Your spec forces team has planned an extraction point in a clearing
after capturing an enemy key figure. An unrelated (and unaware) but
sizeable enemy force has moved in and encamped on your clearing. If you
don't get extracted now, your backup plan is very dodgy. But in order to
get extracted by primary means, you must drive the enemy off your LZ.
Now isn't this why you are the best of the best?

8) You are worried about an enemy force occupying a glacier. You send
troops to check it out. Bad conditions cause their transport to crash.
You send more transports. Repeate repeatedly. No enemy troops are ever
seen, the only battle is with nature. 

9) Your unit is engaged in trench warfare, and your patrol gets cutoff.
You have wounded. Moving will probably kill some of them. Not moving may
kill all of you. Enemy patrols are out. No one has good night vision,
weather is bad, and smoke/mist/drizzle don't help. Get home and try to
save your wounded. (WW1, somewhere in NoMan's land with the 16th HLI)

10) You are operating on an airless moon. You discover there are pockets
of quicksand that you weren't briefed on. Every time a man advances, he
might disappear? How do you handle it? <Nods to laserlight for a
brilliant and inspired solution>

11) During key naval landing, commander sequesters himself aboard
antique vessel with very limited communications facilities. Enemy has
anticipated landing and is waiting in heavy force on heights. Survive so
that you don't end up in the song. (Tragic historical result was a sound
drubbbing for invader)

12) Try to conduct war after shooting majority of seasoned officers of
rank Captain to Colonel. 

13) Your force of militia is sweeping terrorist insurgents from inside a
wood. Enemy force turns out to be spec ops. Militia force has two
components that aren't well coordinated. One force is heavy weapons
blocking force (the anvil) other side is infantry force (the hammer).
When the target slips out from between, but IFF is shaky, what do you
think happens? (Hint: Infantry commander gets machinegunned)

14) Enemy finds impassable pass not so impassable. Large enemy armour
and infantry formations located now behind fixed defenses. Try to
extricate friendly forces without compromising defence entirely. 

15) Your attack is proceeding nicely. You are heavily engaged, but have
a significant reserve. Then another axis of the front heats up and your
reserves are called away. All of a sudden, things look different... 

16) You need artillery. Your radio is shot out. You think you might be
able to use landlines if only you can capture of of the small buildings
that is peripheral to the battlefield. But that means revealing your
interest in it. Can you distract the enemy enough to allow some of your
men to capture this objective and make the call for artillery? 

Alan said:
>> You get a nuclear STRIKEWARN meant for your sister
>> batallion.
>Worse, you get a nuclear STRIKEWARN meant for you.

Worse yet, you don't get a nuclear STRIKEWARN, just the strike. At which
point, meant for you or your sister battalion isn't really an important
question. 

Tony C said:
> My conclusion was that it was not for the faint of heart...

Yes, I agree. OS X certainly is not for the faint of heart. <ducks, runs
for cover in the M$ bunker>

KHR's bit about crossing the ice:
I immediately thought of part of the Chosin campaign where this kind of
thing happened also. It wasn't till someone talked about smashing the


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