Re: MURPHY AT WAR
From: Ryan Gill <rmgill@m...>
Date: Mon, 20 May 2002 21:11:54 -0400
Subject: Re: MURPHY AT WAR
At 6:24 PM -0500 5/20/02, DAWGFACE47@webtv.net wrote:
>I am curious. just how may different things can the list come up with
>that would be useful for "shit happens!" events during an operations
>or an acutaul fight between armed combatants;
Hmm. Lessee.
Historical Foulups
Radios at Market Garden not having the same range as expected or as
previously used (large dry expanse vs large moist expanse).
Drop Zones for re-supply captured.
Terrain causes degradation of vehicle equipment (constant climbing of
hedgerows during the early phases of the Normandy campaign caused
radios to move off channel. Especially on the large/long Churchills.
Also, running through terrain caused unexpected problems for crew.
Having your tank run through an orchard showers the commander and
gunner with branches and fruit.
A really good one is where some key piece of terrain (a bridge) on
the edge of your area of operations is guarded by (you thought) the
other guys in your line. They thought you had it. In reality, no one
all the way up the chain (to Corps or even Army group), realized the
"other guys" weren't guarding it. Net effect is that the scouts for
the bad guys get to it and realize it's unguarded. They proceed to
pile everything they have onto that piece of terrain to hold it and
you have to play catch up.
--
--
Ryan Gill rmgill@mindspring.com
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