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Re: MURPHY AT WAR

From: Ryan Gill <rmgill@m...>
Date: Mon, 20 May 2002 21:11:54 -0400
Subject: Re: MURPHY AT WAR

At 6:24 PM -0500 5/20/02, DAWGFACE47@webtv.net wrote:
>I  am curious. just how may different things can the list come up with
>that  would be useful for "shit happens!" events during  an operations
>or an acutaul fight  between armed  combatants;

Hmm. Lessee.

Historical Foulups

Radios at Market Garden not having the same range as expected or as 
previously used (large dry expanse vs large moist expanse).

Drop Zones for re-supply captured.

Terrain causes degradation of vehicle equipment (constant climbing of 
hedgerows during the early phases of the Normandy campaign caused 
radios to move off channel. Especially on the large/long Churchills.

Also, running through terrain caused unexpected problems for crew. 
Having your tank run through an orchard showers the commander and 
gunner with branches and fruit.

A really good one is where some key piece of terrain (a bridge)  on 
the edge of your area of operations is guarded by (you thought) the 
other guys in your line. They thought you had it. In reality, no one 
all the way up the chain (to Corps or even Army group), realized the 
"other guys" weren't guarding it. Net effect is that the scouts for 
the bad guys get to it and realize it's unguarded. They proceed to 
pile everything they have onto that piece of terrain to hold it and 
you have to play catch up.

-- 
--
Ryan Gill		  rmgill@mindspring.com
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