Re: [DS2] Questions
From: "Don M" <dmaddox1@h...>
Date: Wed, 15 May 2002 12:22:40 -0700
Subject: Re: [DS2] Questions
Hi Tomb check out AquaZone at:
http://www.chem.kuleuven.ac.be/research/fysanal/members/bv/GAMES/AQUAZON
E/aq
uap.html
----- Original Message -----
From: Tomb <tomb@dreammechanics.com>
To: <gzg-l@csua.berkeley.edu>
Sent: Wednesday, May 15, 2002 10:01 AM
Subject: [DS2] Questions
> 1) Anyone done rules for submersibles? (as in some kind of sub that
can
> appear in a coastal scenario and launch missiles/engage with guns)
>
> 2) Why can't I design a conventional boat with CFE propulsion? (Or is
> this just a CFE plant payed for as FGP?)
>
> 3) Anyone done stats for something like a frigate (I've got about a
4-6"
> long model I'd love to use). Strikes me it'd be oversize, but are
there
> oversize boat rules?
>
> 4) Is there a limit to how deep amphibious (as in DS2) vehicles can
go?
> Or does this always assume they float?
>
> 5) LADs: Can you equip a vehicle with multiple LAD systems? If so, can
> they engage multiple targets or repeatedly engage the same one?
>
> 6) Would a SLAM or Light Artillery be best to simulate rocket attacks
> from landing craft/bombardment vessels?
>
> 7) Would there be any point to making a conventional boat also
> amphibious?
>
> 8) If landers appear (for airmobile forces) on the board, if you don't
> buy them as vehicles but just pay the premium per ground unit,
> presumably they are invulnerable. If you buy them as vehicles,
> presumably they can fly around and be shot down. Or am I not
> understanding this?
>
> 9) What's the easiest way to do LCIs and LCTs?
>
> 10) To get assault boats for your leg infantry, do you just buy an
> amphibious mod?
>
> 11) Someone had GMS/P stats posted for DS2 - anyone got an URL?
>
> Enough for now. ;)