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Re: Fighters/PDS

From: "Brian Bilderback" <bbilderback@h...>
Date: Tue, 14 May 2002 11:55:21 -0700
Subject: Re: Fighters/PDS

Oerjan Ohlson wrote:

>c) is mutually exclusive to itself. Given the magnitude of the fighter
and
>big-ship imbalances, you can't avoid changing the PVs unless you're
>prepared to make pretty significant changes in the game mechanics -
because
>under the current game mechanics, the PVs are quite simply wrong for
massed
>fighters vs anything else, and for large ships vs small ones.
>
>(As Laserlight noted, small numbers of fighters don't need to be useful
for
>attacking *SDNs* - as long as there are other tasks for them to carry
out.
>However, if the enemy has nothing *but* SDNs - and given the current
>big-ship advantage, that's fairly likely - attacking SDNs is the only
task
>available for them... so the big-ship advantage needs to be trimmed
down as
>well. Which in turn means either to introduce new mechanics, or to
change
>the PVs.)

IYEO, which is the easier route to take?  We've been discussing Fighter 
mechanics, but what about Big Ship PV's or mechanics?  If you address
PV's, 
what about making the cost for total mass a function using M^2 instead
of 
just M (Where M is total mass)?  Or is that OVERcompensation?

3B^2

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