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RE: interceptors

From: Beth.Fulton@c...
Date: Mon, 13 May 2002 10:32:53 +1000
Subject: RE: interceptors

G'day,

> Since inteceptor fighter groups cannot attack ships then we
> rarely play with them and prefer the standard fighter as it
> has that multi-role capability.  The few times I've used
> inteceptors I've noticed that, yes, they kill the group they
> attack, but they themselves are so decimated that they
> aren't much of a threat to other groups any more.
> IMO, interceptors should be faster (that's why they're called
> inteceptors) so should move at 36 instead of 24.  They
> also should be tougher to kill by other fighters, treat as
> if level-1 screened vs other fighter types (i.e., "heavy",
> how does that work with the Kra'vak fighters?).

For what its worth I think they're OK as is for what you pay. They take
out
their first target and will hold up another group in the next turn (as
its
caught in the dogfight and can't skip out of it whether the interceptors
die
or not). For vector games (which usually only last about 6 turns) that's
usually enough. As to multi-roled ones I prefer heavies above all else,
and
Derek has tried his hand at Heavy Interceptors and Heavy Attack etc
(just
add cost of being heavy and having specialised role to the basic frame
cost... may not be perfect but it has worked OK for us).

Cheers

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