Prev: RE: Fighters options please Next: Re: Re: Fighters options please

RE: Re: Fighters options please

From: "laserlight@q..." <laserlight@quixnet.net>
Date: Thu, 9 May 2002 16:48:03 -0400
Subject: RE: Re: Fighters options please

>Rather than just say "only one attack" perhaps "attacking a ship 
>costs X CEF"--let's say 3 for the sake of plucking a number out of the 
>air.  Add this to the "fighters burn a CEF every turn plus extra for 
>combat/secondary move" and that may fix the fighter problem.  If 
>carriers are close, fighters can go rearm but the carrier is at risk.	
>If carriers are distant, you're not going to lose many ships to swarms 
>because they can't just keep working their way around your fleet. 

Afterthought--if you chose "X CEF/attack" correctly, it would also
explain why SDNs and such have those fighters--that way the fighters can
get carried in close enough to be able to make 2-3 attacks instead of 1.

--------------------------------------------------------------------
mail2web - Check your email from the web at


Prev: RE: Fighters options please Next: Re: Re: Fighters options please