Re: FB designs & fighters (& strawmen)
From: Roger Books <books@j...>
Date: Mon, 6 May 2002 23:18:51 -0400 (EDT)
Subject: Re: FB designs & fighters (& strawmen)
On 6-May-02 at 22:54, Eric Foley (stiltman@teleport.com) wrote:
> The design I gave earlier does not make these mistakes, which is why
one
> has to search, and hard, to find a FB1 grouping that would stand much
of a
> prayer against it
> So which is it? Is every weapon in the game that serves those three
> principles really broken, or do the FB1 ships suck?
Bad news, but in my NSHO the ship that you threw together really
sucks. It has a glaring weakness, it is far too slow. It allows
your opponents to chose range and direction of attacks. I would
almost say it was designed for the tactless (tacticless?) move
right in and slug it out.
Do any of your opponents actually maneuver? A thrust 2 ship is
meat for an SM armed opponent. If you can't dodge a few of
those missiles you can't put enough PDSs on a ship to live
through SMs and still give an effective offensive loadout. If
playing FSE I would far rather face a fleet designed around this
doctrine than a base FB NAC fleet.