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RE: [FT] Fighters

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 6 May 2002 16:56:26 +1000
Subject: RE: [FT] Fighters

On Saturday, May 04, 2002 5:25 PM, Brian Burger
[SMTP:yh728@victoria.tc.ca]
wrote:
> Either double the price, or redo the fighter weapon systems as PDS -
kill
> 1 fighter on a 4,5; 2 on 6; do one point of damage to a ship on a 6.
Let
> interceptors kill 1 fighter w/ 4; 2 on 5,6; no damage possible to
ships.
> Leave the torp fighters as is - they're balanced. This has the
advantage
> of making the fighter & anti-fighter weapons use the same mechanic.
(KISS
> principle)

Fighter dogfights already work like this.
Torp/Attack: 6 = 1 kill + reroll.
Standard fighters / PDS: 4-5= 1 kill, 6 = 2 kills + reroll.
Interceptors: 3-4 = 1 kill, 5 = 2 kills, 6 = 2 kills + reroll.

If you haven't been using this mechanic, then no wonder you think
fighters
are overpowered.

> Having a half-range B1 that can't be killed beyond 6" away, and can't
be
> killed unless it's actually attacking you, sucks royally.
Simply house rule it that any fighters in range can be attacked by PDS.
ADFC is still useful, as it extends your effective PDS range by 6" to
help
other ships.

'Neath Southern Skies - http://home.pacific.net.au/~southernskies/
[sstrike] Raider Fleet of War Leader Kel'em'all


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