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----- Original Message -----
From: "Laserlight" <laserlight@quixnet.net>
To: <gzg-l@csua.berkeley.edu>
Sent: Thursday, May 02, 2002 4:10 PM
Subject: Re: FT: Carriers & Fighter Capacity
> Eric said:
> > All very nice. But you've snipped the operative point
> Because it wasn't relevant to the question I was asking--not because I
> necessarily disagree with it. I'm specifically *not* suggesting that
> theFB1 designs are optimized--they're not.
> I *am* disagreeing with you about fighters being no more unbalancing
> than any other weapon. We rarely hear comments that one side had "too
> much thrust" or "too many PTorps" or things of that nature, we do hear
> "too many fighters." So that's what we're trying to address.
And once again, you're missing the point. There is _no_such_thing_ as
"too
many fighters"... only "not enough preparation for _dealing_ with
fighters".
The system gives any player with a brain plenty of tools for handling
fighter assaults in whatever bulk. I have exactly zero sympathy for a
player who can't figure out how to use them. It's been standard issue
in my
circles (both on my own part and everyone else's) to pack at least
_some_
sort of operational doctrine that accounts for fighters as a basic part
of
tactics. Once you evolve that, fighters alone just don't work any more
unless they've got a support weapon.
Heck, one time in the last few months, just for giggles, I decided to
try
turning back the clock a little and brought a task force to a game with
my
brother-in-law that brought about the usual number of fighters... only
instead of any sort of plasma or needle support, they were just on
carriers
with conventional ship-to-ship armaments in the auxiliary. I got
trashed,
badly enough that I realized very quickly that I should've known better
than
to figure that that would work any more.
And that's the point: once your gaming circles get used to it,
you'll -never- hear the complaint of "too many fighters"... unless
people
are (not to put too fine a point on it) just too stubborn or stupid to
figure out what to do about them. The tools are already there. Use
'em.
E
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