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RE: [DSII]When gravity fails

From: "Donogh McCarthy" <donoghmc@h...>
Date: Wed, 01 May 2002 11:37:36 +0000
Subject: RE: [DSII]When gravity fails


How about normal movement, unless a unit wants to push it:

By Increasing Movement by 50%:
Increase Target Die by 1

By Increasing Movement by 100%:
As above + Draw Damage Chits equal to Size, If Number of Valid Chits
exceeds 
Armour then treat as a Mobility Hit

Valid Chits:
      Grav	Yellow
      Tracked	Red & Yellow
      Wheeled	Red

That's off the top of my head.

Donogh

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