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FT: Carriers & Fighter Capacity

From: "Brian Bilderback" <bbilderback@h...>
Date: Tue, 30 Apr 2002 12:21:50 -0700
Subject: FT: Carriers & Fighter Capacity

I've been considering the rules for fighters.  Under the current rules,
a 
ship can store, launch, and recover 6 fighters for 9 mass.  That means
that 
every flight has it's own hangar, launch facility, and recovery
facility.  
It's a good thing modern carriers don't work quite like that.  Has
anyone 
ever tried any alternate rules for separate storage/shared launch &
Recovery 
for dedicated carriers in FT?  I was thinking of something like making
each 
"Hangar bay" worth 5 mass per flight, and each "Operations deck" worth 4

mass. The carrier could carry as many fighters as it had bays, but only 
launch and recover as many flights per turn as it has ops decks - sort
of 
like the difference between SML's and SMR's (Only Different).  This
would 
make it remain more economical to buy full 9-mass fighter flights for
BB's, 
DN,'s, etc, but give a litttle incentive to designing good dedicated 
carriers.  Thoughts from the list?

3B^2

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