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Re: [SG] Close Assault

From: Glenn M Wilson <triphibious@j...>
Date: Fri, 26 Apr 2002 18:45:15 EDT
Subject: Re: [SG] Close Assault

On Fri, 26 Apr 2002 11:18:19 -0400 "Tomb" <tomb@dreammechanics.com>
writes:
>Laserlight the Scalist Heretic said:
>
>one of the flaws of SG close combat has been that if you have a
>higher-quality trooper who rolls well, even if he's outnumbered 10 to
>1, lower quality troops can't beat him.  Example: a Veteran trooper
>rolls a d10, result 9--a gang of Regular and Green troops, rolling d8
>and d6, can't win.  It has been suggested that you can shift the
>outnumbered character's die down for additional opponents, but that
>doesn't seem entirely satisfactory.
>So I suggest that the outnumbered character roll against *each*
>opponent in succession rather than make one roll for all of them. An
>elite d12 warrior fighting d4 thugs will still probably win even if
>outnumbered, but it's not as certain--or as unrealistic--as it is
>currently
>
>[Tomb] The rules I proposed on stargrunt.ca were just that - a 
>downshift
>of the defenders die. Why? Rolling each set independently seemed like
>too much die rolling. You end up rolling N dice for the defender who 
>is
>fighting N attackers. It will produce the more likely results of
>applying mass, but it also has no limit. My system of downshifting 
>rates
>odds of greater than 3:1 as not terribly relevant (argument: There
>really are only so many guys who can get in a good position to apply
>fire/grenades on one target during a close assault). But your 
>suggestion
>certainly is viable, if you like the die rolling, and definitely 
>better
>than the vanilla rules. 
>
>PS - I've added Karl Heinz to the Scalist Heresy Inquisitor's List 
>too.
>6mm SG2 indeed! Neo-Torquemada will be speaking to him shortly.... 
>

Oooh, oooh, me too teacher!

Gracias,
Glenn/Triphibious@juno.com
This is my Science Fiction Alter Ego E-mail address.
Historical - Warbeads@juno.com
Fantasy and 6mm - dwarf_warrior@juno.com

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