Re: [DS] No Capacity was: Points system (fresh)
From: Ryan Gill <rmgill@m...>
Date: Fri, 5 Apr 2002 12:58:38 -0500
Subject: Re: [DS] No Capacity was: Points system (fresh)
At 12:26 PM -0500 4/5/02, John Crimmins wrote:
>
>I don't believe that the purpose of the point system is to "award"
>or "penalize" anything -- its purpose is to provide a rough sense of
>balance for those
>concerned about such things.
But it does work that way.
>
>Using Andy Cowell's on-line DSII generator, the costs for the
>sample tanks are 64 points for Vehicle A, and 138 points for
>Vehicle B
And if vehicle B has an enhanced PDS, a ECM system, ADFV and
additional components filling in that space, then shouldn't it still
be more than vehicle A?
>...which illustrates the point nicely, I think. Two vehicles with
>identical performance, but one costs a little more than *twice* as
>much as the other.
Because the assumption is that if you build a vehicle with additional
capacity, it will be used. You're leaving this big empty box on the
back of this tank and saying it doesn't have a combat value. Thats
true. But if you stuff additional components into that tank then
you've got a better tank.
Now, I would approach all of this from a different direction. I'd
build a cost system in that would allow miniaturization of types of
weapons making them take up lower amounts of capacity for a given
cost. It builds on the system and allows you to get what you are
looking for.
I have a problem with the fact that you're squishing two things
together and saying they are the same when they are not. Size =!
apparent signature.
--
--
Ryan Gill rmgill@mindspring.com
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