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RE: [DS] Points system (fresh)

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Fri, 5 Apr 2002 09:42:34 +1000
Subject: RE: [DS] Points system (fresh)

On Friday, April 05, 2002 3:18 AM, Ryan M Gill
[SMTP:rmgill@mindspring.com]
wrote:
> At 2:00 PM +0100 4/4/02, Tony Francis wrote:
> >
> >OK, I'll concede that one :-) DS2 isn't WH40K, for which we can all
be
> >thankful !
> >
> >Nevertheless, under the present design restrictions it's impossible
to
> >legally design a huge number of historical or film / TV / book SF
> >vehicles.
> >
> 
> Which is where common sense and forethought are required in designing 
> a vehicle. Look at real designs and go from there.
> 
> The ontos had 6 single shot exterior loaded weapons. Far outside the 
> scope of the design system.
> 
> You can put a small cannon (25mm or 30mm) on something the size of a 
> Daimler ferret, but it tends to make it roll over if fired off to the 
> side. This fits in the gaming system but doesn't work in real life.
> 
> The Mekava and Churchill are out as they are similar in the respect 
> of having multiple types of weapons and more than their size class 
> would allow. Main Gun, Coax MG, Pintle MG, 60mm Mortar/2" Bomb 
> thrower, Additional MG, etc.

But if you change the weapon restrictions to just main guns and allow up
to
the size class in additional APSW type weapons, you can fit all the
extras
on.  I know I've already changed this locally.

Brendan
'Neath Southern Skies

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