Re: [DS] Points system (fresh)
From: Ryan M Gill <rmgill@m...>
Date: Thu, 4 Apr 2002 18:32:58 -0500
Subject: Re: [DS] Points system (fresh)
At 2:51 PM -0800 4/4/02, Brian Bilderback wrote:
>Ryan M Gill wrote:
>
>>Well, a basic jeep chassis shouldn't cost more than a basic tank
>>chassis 5 times larger.
>
>That's oversimplifying and probably completely missing my point.
>You're right, a basic jeep chassis shouldn't cost more than the
>basic tank chassis. But we're talking about more than just the
>basic chassis, we're talking about the end vehicle. If, after
>loading weapons, armor, FireCon, systems, and stealth on to the two
>vehicles, you get two vehicles with identical performance,
>firepower, armor, and both have the same chance of being hit
>(signature), then the end products should cost the same amount,
>REGARDLESS of what "Basic chassis" you started with.
So a jeep with 2 guys in it should cost the same as a tank with the
signature of a jeep with 2 guys in it? I'm not trying to be obtuse,
but that's what you appear to be saying. That larger vehicle clearly
has more combat power in it. A stealth fighter shouldn't have a lower
points cost as a DH mosquito.
>
>Unless of course the tank has a cloaking device. or you mount a
>homing beacon on the bike. ;-) The point was, what really matters is
>signature, not actual size, when determining the vehicle's value.
Then that tank should cost way far and above more than that bike should.
Why is signature the only value rated characteristic?
>Which is completely irrelevant to my point. I said that two
>vehicles of identical performance should have identical costs, and
>that whether this is done through miniaturization or stealth is PSB,
>unneccesary to the design proces in game terms. To use the BB/PT
>example, Pretend for argument's sake that the BB is an old WWII BB,
>with it's armor, guns, and speed/range exactly as in WWII, but
>someone's added a stealth "cloaking device" that gives it the target
>signature of a PT. Let's go further and say the PT has no stealth,
>so it has the same signature, but it has alien armor and weapons,
>all of which are capable, despite their size, of delivering as much
>damage at the same ranges and accuracy as, say, a WWII BB, and that
>the PT has the same speed and range as, say, a WWII BB. If that
>were the case, YES, they SHOULD both cost the same amount in game
>terms.
I'm not certain you will be able to work with such a massively
sliding scale. How would you build a points system that accounted for
WWII tech and GalTech from John Ringo's books? You can't. Not without
a majorly huge spreadsheet and a computer to go with it.
Generally when I design a DS II game. I toss points out entirely.
Real battles aren't decided by points. They are decided by chance and
people making the best of a bad situation. In most of those games,
the players had a bloody good time because the "points based phallus
size posturing was completely defenestrated".
>>A stealthed size 5 tank should cost far more than a size 1 personal
>>vehicle.
>
>Not IF the "size 1" vehicle has an identical speed/armor/firepower
>due to miniaturization, etc.
So what you want to do is build a system that allows you to have a
comparative cost value for tech levels that impact the general size
of a component. The only thing is that most things haven't gotten
that much smaller for a given combat power. Only their apparent size
has. In some cases, things have just gotten bigger. Tanks are a good
example of this. Aircraft are somewhat fuzzy as a WWII fighter isn't
that far off in size from a Modern fighter in size. The weapon
systems haven't gotten that much smaller either, they've just
changed. A WWII 500lb bomb is still pretty much a 500lb bomb today.
In addition to a points system. If I can have a Machinegun sized
weapon that rates as a 16 inch gun from a carrier, then yes. That
Machine gun sized superweapon is going to have to cost more than a
regular MG. Its also going to have to cost more than a 16 inch gun.
How you dovetail that into a game system where the other side still
has the old tech is beyond me. Why not just play Dirtside with
Ancients.
NAC Power Armor against Romans Can anyone build a points system for
rating that? Howmany Hoplites is the same cost as one soldier in PA?
--
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